Egyptian starter set model update & proposed Kickstarter launch date

The last of the starter set models for the 4 armies were prototyped this week and I am very excited to share the prototypes with you. Below you can see Horus (base not pictured), The Uraeus, Egyptian Archers and the Greatest of 50 prototypes.

Horus is a pretty large miniature, once he is on his base he will be nearly as tall as the imposing minotaur and troll sculpts. His ‘scale’ is 51mm, however the base significantly adds to his height. There is also a small swarm of Scarabs in the image, ill reveal more on those later.

Horus B&W

 

Like Horus, the Greatest of 50 and Pharaoh have already had their renders shown off, so here are the models in their parts. You will notice that the Pharaoh comes with two head options and both the Pharaoh and Greatest of 50 have weapon options.

Pharaoh B&W

Greatest of 50 B&W

 

The archers are your basic Egyptian infantry. They are a cheap ranged unit that you will need to keep out of close combat.

Archers B&W

 

Finally the Uraeus. This is the large fire breathing cobra we previewed the art work for a few months back.

Uraeus_1 B&W

The Uraeus will come with an optional fire part that can be assembled and glued into the mouth of the model. This is just an added value part that I felt help sells what the model ‘does’ in the game. I hope to cast these in a red opaque or transparent resin. Once I have this confirmed I will let you all know how the fire parts will arrive – worst case scenario they will be cast in the regular resin I use but just tinted red.

Uraeus_3 B&W

Once assembled he should look something like this:

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This milestone means that the models for all 4 starter sets are prototyped. It is now a matter of moulding and casting the last of these, though I am anticipating Horus to be an interesting challenge for my casters. These Egyptian models are all going to moulding over the next 2 to 4 weeks. The resin parts might not quite make it back in time for the Kickstarter so these bad boys will probably be shown off as renders at the launch of the campaign, their images will hopefully be updated at some point during the campaign with their cast and painted incarnations. The part count may change slightly as I am thinking about reducing the part count for Horus’s weapon by welding some of the parts together before they are moulded. I am also yet to confirm what parts will be in resin and what will be in metal for Horus and the greatest of 50’s whip (that will probably be in resin).

 

As mentioned above, the Kickstarter is nearing; we have a tentative launch date of November 17. This will be confirmed once I know that my advertising partner is good to go for that date, and I will make a more formal announcement. If things change I’ll probably survey everyone as to when they would like to see the Kickstarter live and aim for a close date that works for everyone.

Egyptian command model preview

Damien Lam, one of our talented Australian 3D artists has been busy working away on the last of the Egyptian command models to feature in the launch range for Conquest of the Gods. The mighty Pharaoh and the greatest of 50 are the two key human command models Egyptian players may want to field as part of their army. The greatest of 50 is planned to be released at launch in the starter set and if we manage to exceed our Kickstarter funding goal, then there is a good chance that the Pharaoh will be added into the Egyptian starter set.

 

The Pharaoh will be released with two head options, a new kingdom style crown and a cobra style head dress. As these will be cast in metal, you may want to bend the tail of the cobra head dress to further customise your models pose.

 

Eygptians1

 

Both models will be released with several weapon options, some (but not all) of them are shown here. In Conquest of the Gods, you can customise your command models, each army differs in how the command models are customised, for example Greek commanders can be equipped with additional orders to issue to their troops. For the Egyptians, this customisation is done through weapon options; we will include the options with the model. There are a few other interesting options for these models that i hope to show off during the Kickstarter campaign.

 

We are yet to show off the basic Egyptian troops and their starter set monster (though their artwork has been previewed). These are sculpted and are going through prototyping over the next two weeks, so we may opt to just show off the actual models rather than 3D renders, I will probably do the same with the Greek hoplites as I would rather show them off in formation.

 

This update makes the final part of sculpting for the starter set models.  I can announce that many of the expansion goal miniatures are either under way or are sculpted and just need to be prototyped and to go through moulding (hence why we need to do a Kickstarter). The book is coming along nicely and is going through some layout tweaks, we are still working on the Japanese artwork so the art preview for the Japanese section is still a little way off yet but will be live before the date of the Kickstarter is announced. I need to get some laser cutting sorted, shipping quotes done and decide on how the models will be packaged –though the kickstarter models won’t be sent out in ‘retail’ packaging, to offset the lower prices. I dont think our Kickstarter backers will be really worried about the product pakaging given that Kickstarter is not for retail.

Egyptian art preview

Today’s update continues to preview content for our upcoming Conquest of the Gods tabletop game. This update will cover the Egyptian artwork for the Conquest of the Gods core rule book as well as provide a small development update.

 

The Conquest of the Gods core rule book is looking fantastic, as the written content is now at the editing stage, only populating the books pages with fantastic art remains before I can have a test printing of the book done. As covered in the Greek and Norse artwork previews each army in the book has a different art style. I am happy to formally announce a up and coming Australian artist Daniel Mitchell as the artist illustrating the Egyptian pages of the book.

 

Daniels fantasy illustration style contrasts nicely with the other styles in the core book and his talents bring the Egyptian section of the conquest of the gods core rule book to life. As a wargamer, Daniel also brings a players perspective to the art team.

 

Mummy

Egyptian Archers

Ureaus2

Nubian Warrior

To see more of Daniels work, you can check out his portfolio over at:

www.art-mitchell.com

 

The most common question I am now asked is when is the game going live via crowd funding? I am currently aiming for a September/October launch window pending how the last few model prototypes and final production moulds go for the content that can be found in each armies starter set. There have been a few delays in launching the game on Kickstarter purely due to my desire to have the main models for the campaign prototyped and production moulds for them done. This will prevent any nasty delays in fulfilling pledges, make the whole post Kickstarter process much smoother and helps ensure that my quality processes are in order. It also lets me weight the starter sets, plan and calculate postage properly, and lets me look at my fulfilment options and actual costs before the campaign ends.. This is pretty important as postage has been one of the down falls of similar projects. I can announce that Australian backers will receive free postage!

 

I hope to bring you a Japanese artwork preview sometime soon. We are just nutting out the details on the Japanese section of the book, including the art.

Ares – Greek god of War

Today we preview the long awaited Greek god miniature: Ares. Ares is the final god miniature to be previewed for the Conquest of the Gods range and like the other three, will feature in his respective (Greek) starter set.

Sculpted by Sydney based artist Oliver Cook, this multi-part, multi-material miniature will be released inclusive of the scenic elements for his base (yes that includes the blood!) as part of the Greek starter set for our upcoming Kickstarter campaign.

The 31mm scale (heroic 28mm) Ares miniature is donned with an ornate Corinth helm and heavily decorated cuirass suited to a god of Olympus. As one of the symbols of Ares is the spear we have armed him with a mythical looking ornate spear at fits within the design fitting in with the broader aesthetic style of a Greek god in our setting. The 3D blood adds to the models presence and is reflective of the characters brutality in both the game and the fiction. It has been coloured red in the render to help sell the idea. Both the blood and his cape are separate parts that you may opt to leave off the model when you assemble it.

ares_render_03

ares_render_08

ares_test_07

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It has been a long journey to bring this preview to you, as there are a number of challenges in the design and concept that we needed to overcome. To bring this model to life we are needing to use two different 3D printing technologies as well as two different casting partners.  The wait for this one has been well worth it and we will be showing off final production casts of this model before we launch the Kickstarter.

ares_render_05

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ares_test_02

As Ares is one of the lesser known Greek Olympic gods,  son of Zeus and Hera he represents the physical or violent and untamed aspect of war and has played a relatively limited role in Greek mythology as represented in literary narratives. He was primarily worshipped by soldiers and the Spartans, and is considered by many historians to have been a niche god who was only worshipped when the need necessitated it. This is not the case in Conquest of the Gods, he is a central charter in the core rule book fiction.

The preview of Ares marks an important milestone in the lead up to our launch. Production prototyping and moulding is well under way for all of the other previewed models (and quite a few we have not yet shown). A broader project update will be forthcoming with more details as to where we are up to and what you can expect from the crowd funding campaign. Once the production casts of this and several other key models are in hand, the game play video will be filmed, and again this will coincide with our Kickstarter. Stay tuned as we bring you more exciting news and developments on the Conquest of the Gods table top wargame.