Egyptian starter set model update & proposed Kickstarter launch date

The last of the starter set models for the 4 armies were prototyped this week and I am very excited to share the prototypes with you. Below you can see Horus (base not pictured), The Uraeus, Egyptian Archers and the Greatest of 50 prototypes.

Horus is a pretty large miniature, once he is on his base he will be nearly as tall as the imposing minotaur and troll sculpts. His ‘scale’ is 51mm, however the base significantly adds to his height. There is also a small swarm of Scarabs in the image, ill reveal more on those later.

Horus B&W

 

Like Horus, the Greatest of 50 and Pharaoh have already had their renders shown off, so here are the models in their parts. You will notice that the Pharaoh comes with two head options and both the Pharaoh and Greatest of 50 have weapon options.

Pharaoh B&W

Greatest of 50 B&W

 

The archers are your basic Egyptian infantry. They are a cheap ranged unit that you will need to keep out of close combat.

Archers B&W

 

Finally the Uraeus. This is the large fire breathing cobra we previewed the art work for a few months back.

Uraeus_1 B&W

The Uraeus will come with an optional fire part that can be assembled and glued into the mouth of the model. This is just an added value part that I felt help sells what the model ‘does’ in the game. I hope to cast these in a red opaque or transparent resin. Once I have this confirmed I will let you all know how the fire parts will arrive – worst case scenario they will be cast in the regular resin I use but just tinted red.

Uraeus_3 B&W

Once assembled he should look something like this:

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This milestone means that the models for all 4 starter sets are prototyped. It is now a matter of moulding and casting the last of these, though I am anticipating Horus to be an interesting challenge for my casters. These Egyptian models are all going to moulding over the next 2 to 4 weeks. The resin parts might not quite make it back in time for the Kickstarter so these bad boys will probably be shown off as renders at the launch of the campaign, their images will hopefully be updated at some point during the campaign with their cast and painted incarnations. The part count may change slightly as I am thinking about reducing the part count for Horus’s weapon by welding some of the parts together before they are moulded. I am also yet to confirm what parts will be in resin and what will be in metal for Horus and the greatest of 50’s whip (that will probably be in resin).

 

As mentioned above, the Kickstarter is nearing; we have a tentative launch date of November 17. This will be confirmed once I know that my advertising partner is good to go for that date, and I will make a more formal announcement. If things change I’ll probably survey everyone as to when they would like to see the Kickstarter live and aim for a close date that works for everyone.

Egyptian command model preview

Damien Lam, one of our talented Australian 3D artists has been busy working away on the last of the Egyptian command models to feature in the launch range for Conquest of the Gods. The mighty Pharaoh and the greatest of 50 are the two key human command models Egyptian players may want to field as part of their army. The greatest of 50 is planned to be released at launch in the starter set and if we manage to exceed our Kickstarter funding goal, then there is a good chance that the Pharaoh will be added into the Egyptian starter set.

 

The Pharaoh will be released with two head options, a new kingdom style crown and a cobra style head dress. As these will be cast in metal, you may want to bend the tail of the cobra head dress to further customise your models pose.

 

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Both models will be released with several weapon options, some (but not all) of them are shown here. In Conquest of the Gods, you can customise your command models, each army differs in how the command models are customised, for example Greek commanders can be equipped with additional orders to issue to their troops. For the Egyptians, this customisation is done through weapon options; we will include the options with the model. There are a few other interesting options for these models that i hope to show off during the Kickstarter campaign.

 

We are yet to show off the basic Egyptian troops and their starter set monster (though their artwork has been previewed). These are sculpted and are going through prototyping over the next two weeks, so we may opt to just show off the actual models rather than 3D renders, I will probably do the same with the Greek hoplites as I would rather show them off in formation.

 

This update makes the final part of sculpting for the starter set models.  I can announce that many of the expansion goal miniatures are either under way or are sculpted and just need to be prototyped and to go through moulding (hence why we need to do a Kickstarter). The book is coming along nicely and is going through some layout tweaks, we are still working on the Japanese artwork so the art preview for the Japanese section is still a little way off yet but will be live before the date of the Kickstarter is announced. I need to get some laser cutting sorted, shipping quotes done and decide on how the models will be packaged –though the kickstarter models won’t be sent out in ‘retail’ packaging, to offset the lower prices. I dont think our Kickstarter backers will be really worried about the product pakaging given that Kickstarter is not for retail.

Egyptian art preview

Today’s update continues to preview content for our upcoming Conquest of the Gods tabletop game. This update will cover the Egyptian artwork for the Conquest of the Gods core rule book as well as provide a small development update.

 

The Conquest of the Gods core rule book is looking fantastic, as the written content is now at the editing stage, only populating the books pages with fantastic art remains before I can have a test printing of the book done. As covered in the Greek and Norse artwork previews each army in the book has a different art style. I am happy to formally announce a up and coming Australian artist Daniel Mitchell as the artist illustrating the Egyptian pages of the book.

 

Daniels fantasy illustration style contrasts nicely with the other styles in the core book and his talents bring the Egyptian section of the conquest of the gods core rule book to life. As a wargamer, Daniel also brings a players perspective to the art team.

 

Mummy

Egyptian Archers

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Nubian Warrior

To see more of Daniels work, you can check out his portfolio over at:

www.art-mitchell.com

 

The most common question I am now asked is when is the game going live via crowd funding? I am currently aiming for a September/October launch window pending how the last few model prototypes and final production moulds go for the content that can be found in each armies starter set. There have been a few delays in launching the game on Kickstarter purely due to my desire to have the main models for the campaign prototyped and production moulds for them done. This will prevent any nasty delays in fulfilling pledges, make the whole post Kickstarter process much smoother and helps ensure that my quality processes are in order. It also lets me weight the starter sets, plan and calculate postage properly, and lets me look at my fulfilment options and actual costs before the campaign ends.. This is pretty important as postage has been one of the down falls of similar projects. I can announce that Australian backers will receive free postage!

 

I hope to bring you a Japanese artwork preview sometime soon. We are just nutting out the details on the Japanese section of the book, including the art.

Conquest of the Gods Resin Miniatures + Greek preview

Those of you who follow our Facebook and Twitter may have noticed that this last week we showed a box of resin miniatures that arrived. All of our mid-sized monsters that will feature in the starter sets will be resin/metal hybrid kits. The final production resins for both the Troll and the Minotaur showed up and I have to say im very happy with the results.

I also had cast copies of one of the Greek models that show up. The Lochagos is your typical hoplite unit leader/command model. He gives you a general feel for the style of the Greek models and a feel for the human models in scale to the mid-sized monsters. The hoplites and other Greek models are in our prototyping queue so I expect to have these in hand along with most of the other metal miniatures within the month.

 

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A couple of points on the miniatures pictured. The bases are prototypes and the rock on the trolls base is just a 3D print, the final copy of it will be in metal. This rock can be either added to the trolls base so that the model matches the artwork or alternatively, mounted on a 30mm base and used as an objective marker.

This marks an important milestone in the preparations to launch the game as I now have tested and proven production casts of the resin miniatures on hand (and a reasonable level of stock on hand in preparation for the Kickstarter). This means that after the game launches there won’t be any supply or casting issues as they have been ironed out. On the resin front I still plan to cast up the other two starter set monsters (and the base for Horus) over the next few weeks. Once all of the starter set models are on hand then ill announce the date for the Kickstarter and the count down to the Kickstarter can begin.

 

In showing these to my artists and others working closely on the project, a common question came up. ‘These look big, are they big or are the humans just a bit small?” …  Well here are some scale pictures to show you the scale of the models in the range. For legal reasons I have silhouetted miniatures from other companies, though to most gamers it will be obvious as to what they are.

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New Image

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It is also time to give you some more details on what we are doing with the bases for our miniatures range. We have endeavoured to try and do something a little different; as such the process has taken a number of twists and turns as we went about bringing you a high quality product that looks good, functions well in game plat and feels like a premium product in the hand. Looking at miniature unboxing’s and assembly videos, we noticed that bases packed with miniatures are generally always an afterthought. Making a cheap black plastic base interesting has always been a challenge for hobbyists and has spawned some great basing products, but we really wanted to give you something that would look good without the need to spend more money on additional basing supplies. So to achieve this I decided to make the bases for the Conquest of the Gods range from high quality laser cut timbers.

Using timber brings some new and interesting options. By using a grained timber hobbyists can opt to base their model on the wood itself and varnish or stain it to compliment the pallet they have chosen to paint their army. By looking at a variety of timber stains and varnishes, gamers can come up with some interesting variations to make their army look unique. Thinned downed paints and inks can also be painted over the wood grain to ‘tint’ the wood a certain colour. Gamers who have little or no time to paint miniatures may opt to base the model on the wood base and varnish the entire piece, making a nice looking piece that whilst isn’t as impressive as a completely painted miniature, it looks far better than an undercoated or plain plastic model on a plain plastic base.

By using wood, we can also laser cut the movement trays at the same time. This means that with our range of miniatures, movement trays will be included with the larger units at no extra charge. All you will need to do is glue the movement tray components to a suitable material such as plastic card, cardboard. By using timber it also allows us to have a larger range of base sizes, and whilst we have stuck with the ‘typical’ sizes for the smaller models, we have been able to introduce a few new sizes better suited to some of our larger models.

God models will also come with base toppers; these are designed to be an optional part to the base, turning their bases into a miniature plinth. This elevates the models up higher to make them stand out more on the table. The topper and base have a 2mm hole in the centre that can be aligned using a toothpick before they are glued together using your preferred glue of choice (we will be recommending PVA). For those who hate plinths (we know there are some of you out there) they may opt to not use the topper, though we feel that the design does enhance the model and helps make the important models on the table more eye catching. If the concept proves popular we will look at doing some additional topper designs for each army as optional extras to give players even more variation.

We will be experimenting with different timbers over the coming months and if the crowd funding campaign does well, we hope to offer each army different types of wood and grain to complement their range.

Before the Kickstarter launches ill be doing a preview where the timber bases are painted, stained etc.. to show of the versatility of going down this path for the bases. I’ll also show off production casts of the other two starter set monsters and starter set miniatures once they are on hand.

Ares – Greek god of War

Today we preview the long awaited Greek god miniature: Ares. Ares is the final god miniature to be previewed for the Conquest of the Gods range and like the other three, will feature in his respective (Greek) starter set.

Sculpted by Sydney based artist Oliver Cook, this multi-part, multi-material miniature will be released inclusive of the scenic elements for his base (yes that includes the blood!) as part of the Greek starter set for our upcoming Kickstarter campaign.

The 31mm scale (heroic 28mm) Ares miniature is donned with an ornate Corinth helm and heavily decorated cuirass suited to a god of Olympus. As one of the symbols of Ares is the spear we have armed him with a mythical looking ornate spear at fits within the design fitting in with the broader aesthetic style of a Greek god in our setting. The 3D blood adds to the models presence and is reflective of the characters brutality in both the game and the fiction. It has been coloured red in the render to help sell the idea. Both the blood and his cape are separate parts that you may opt to leave off the model when you assemble it.

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It has been a long journey to bring this preview to you, as there are a number of challenges in the design and concept that we needed to overcome. To bring this model to life we are needing to use two different 3D printing technologies as well as two different casting partners.  The wait for this one has been well worth it and we will be showing off final production casts of this model before we launch the Kickstarter.

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As Ares is one of the lesser known Greek Olympic gods,  son of Zeus and Hera he represents the physical or violent and untamed aspect of war and has played a relatively limited role in Greek mythology as represented in literary narratives. He was primarily worshipped by soldiers and the Spartans, and is considered by many historians to have been a niche god who was only worshipped when the need necessitated it. This is not the case in Conquest of the Gods, he is a central charter in the core rule book fiction.

The preview of Ares marks an important milestone in the lead up to our launch. Production prototyping and moulding is well under way for all of the other previewed models (and quite a few we have not yet shown). A broader project update will be forthcoming with more details as to where we are up to and what you can expect from the crowd funding campaign. Once the production casts of this and several other key models are in hand, the game play video will be filmed, and again this will coincide with our Kickstarter. Stay tuned as we bring you more exciting news and developments on the Conquest of the Gods table top wargame.

Conquest of the Gods Giant miniatures – Advanced preview

We recently reached a fun milestone, 200 likes on Facebook. Whilst this may not seem like many when compared to other larger companies, for the team at Demigod Games it’s an encouraging sign that people are starting to take an interest in the project. We would like to thank our social media followers by doing a special, unplanned preview.   Today we are going to show off one of the more exciting parts of the project, some of the giant models for Conquest of the Gods. We had planned to keep this under wraps until the Kickstarter, but have opted to show off some of the ‘larger’ things we have in store for our backers early.   Some of you may recall, or have noticed the amazing Alpha Sphinx miniature that we have on the way by Australian artist Carly Glover:

Sphinx1

The Alpha sphinx is one of a number of very large miniatures for each army , and is the largest Egyptian model planned for the first Conquest of the Gods book. The Alpha Sphinx’s preview pictures don’t really give a sense of scale, however we can tell you that the wingspan on this mighty beast is an impressive 18cm and it should dwarf most of the other miniatures on the tabletop, except for the other ‘giant’ models on the way for the other cultures.   The Norse will be able to field mighty Jötunn, frost giants of the Norse realm whos models are roughly the same physical size as  Cyclops (without the base). This one has also been sculpted by Carly Glover. The victims in his hands are to scale with the other human miniatures.

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The above renders of the Jötunn are works in progress, so these are not final, but this gives you a good idea as to where the final model that will be be part of our Kickstarter campaign is headed.

As mentioned above. the Greeks will be receiving some Cyclops sculpts, and like the Alpha Sphinx, these are to scale to the other miniatures. The average Cyclops miniature stands 15cm to 16 cm tall. Here is one of our cyclops models that is ready for prototyping

cyclopsPromo

 

The Japanese are also receiving a giant model, that will be in the same vein as the Norse and Greek offerings, a large humanoid standing around 15 to 16cm tall, however it is not ready to be shown off just yet, So in lieu of a Japanese preview, here is an artwork preview for the Cyclops by one of our talented illustrators; George Evangelista.

 

Cyclops Illustration

 

 

The challenge in bringing these models to you is immense, they are very large – and with that comes large prototyping, casting costs, and complexity in their design. However we are happy to report that some of these models are already through prototyping and are approaching the moulding stage! We will defiantly need capital from our upcoming kickstarter campaign to make all of these a reality. It also sets a strong benchmark for the first of our large models, with plans for some of the future expansion books to bring you even larger miniatures (though we may wait for a few expansion books before diving in too deep on that promise). We need to flag that these will be expansion goals for the kickstarter campaign, so they wont be available from the onset but we do hope to bring them to you if/when the campaign reaches its other funding goals.   We hope you all enjoy this exciting preview and we look forward to bring you more exciting news on Conquest of the Gods in the coming weeks.

Hachiman – Japanese Shinto God of War

Hachiman is the Japanese Shinto god of war, tutelary god of warriors, and divine protector of Japan. One human, before he ascended into the respected ranks of the Shinto gods he was Ōjin, the 15th emperor of Japan. As a Shinto god (kami), Hachiman is immensely popular throughout Japan, about half of the registered Shintō shrines are thought to be dedicated to him. Two popular modern tourist attractions of such shrines incluse the Usa Shrine (Usa, Ōita) and the Iwashimizu Shrine (Yawata, Kyoto).

Sculpted by Australian artist David Sparrow, Hachiman is an exaggerated 28mm (31mm) scale, metal, multi-part miniature. Like the Thor- the Norse god miniature, Hachiman is based on a 40mm base, inclusive of scenic elements, in this case some unfortunate foes from the Greek and Norse range. The 3D model is currently in our priority prototyping que and will have had its production moulding completed before we launch our upcoming crowd funding campaign.

 

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Bringing Hachiman to the tabletop brought with it several complex design challenges. Due to his popularity in Japan, it was important that the final model was both epic in its look and design but also respectful to the Japanese history and mythology around such an important Shinto kami. In our research there are two ways of portraying Hachiman as a Kami, the first is a more demonic look that we see fairly common in Japanese mythology, the other portrays him as a powerful samurai. As he is the tutelary god of warriors and an ancestor of the Minamoto samurai clan we opted for the samurai look. This look fit in better the range of miniatures whilst still yielding a pretty awesome miniature. This style is also a cleaner fit for the scenes he appears in in the games fiction. It was important to include key visual cues that link the miniature with the modern portrayals of Hachiman so we were sure to include the crest of Hachiman is in the design (a mitsudomoe) and took some design cues for his Armour from several of the Shinto shrine statutes of Hachiman.

Hachiman will feature in the Japanese starter set alongside the Oni and several other key Japanese miniatures. hachiman is the 3rd God miniature to be previewed for Conquest fo the Gods, following the Norse god Thor and Egyptian god Horus. The final god miniature for preview is Ares the greek God of War, we hope to be showing Ares off in the coming weeks.

Welcome to the Demigod Games website!

After three attempts at writing the site and several small IT battles the website for Demigod Games is finally here.  This is the first of many milestones to come and I hope you enjoy sharing our journey in developing amazing new products as well as pushing the envelope in innovation and quality. We have exciting news to share over the coming weeks and months and look forward to showing off some new minatures very soon.

There is only one element left to upload,  a picture of yours truly to the about us section.  Needles to say the camera did not like me today but I will short this one out as soon as practiable. We will also be adding more features to the site as the product line develops,  key along these will be a Web store and a downloads section.  The are also some more ambitious plans,  abet these will only be shared one I know we can deliver on them.

So in closing,   welcome to the Demigod Games website. Be sure to also check out our social media presence too.  More updates will be forthcoming in the near future.

John